Using ol.interaction.Modify to update drawing
Open sample in a new windows
<!doctype html>
<html>
<head>
<title>Modify sample</title>
<link rel="stylesheet" href="../assets/ol3/css/ol.css" type="text/css" />
<link rel="stylesheet" href="../assets/css/samples.css" type="text/css" />
</head>
<body>
<div id="map" class="map"></div>
<script src="../assets/ol3/js/ol.js"></script>
<script>
var raster = new ol.layer.Tile({
source: new ol.source.MapQuest({layer: 'sat'})
});
var selectEuropa = new ol.style.Style({
stroke: new ol.style.Stroke({
color: '#ff0000',
width: 2
})
});
var defaultEuropa = new ol.style.Style({
stroke: new ol.style.Stroke({
color: '#0000ff',
width: 2
})
});
var vectorEuropa = new ol.layer.Vector({
id: 'europa',
source: new ol.source.GeoJSON({
projection: 'EPSG:3857',
url: '../assets/data/nutsv9_lea.geojson'
}),
style: defaultEuropa
});
var selectInteraction = new ol.interaction.Select({
condition: ol.events.condition.singleClick,
toggleCondition: ol.events.condition.shiftKeyOnly,
layers: function (layer) {
return layer.get('id') == 'europa';
},
style: selectEuropa
});
var modify = new ol.interaction.Modify({
features: selectInteraction.getFeatures()
});
var london = ol.proj.transform([-0.12755, 51.507222], 'EPSG:4326', 'EPSG:3857');
var view = new ol.View({
center: london,
zoom: 6
});
var map = new ol.Map({
target: 'map'
});
map.addLayer(raster);
map.addLayer(vectorEuropa);
map.setView(view);
map.getInteractions().extend([selectInteraction, modify]);
var selected_features = selectInteraction.getFeatures();
var dirty = {};
selected_features.on('add', function(evt) {
var feature = evt.element;
var fid = feature.getId();
feature.on('change', function(evt) {
dirty[evt.target.getId()] = true;
});
});
selected_features .on('remove', function(evt) {
var feature = evt.element;
var fid = feature.getId();
if (dirty[fid]) {
console.log('changed');
}
});
</script>
</body>
</html>